apex legends - season 16 “revelry” - psyop

For Season 16 of APEX, I was responsible for Asset modeling, texturing, shading, set dressing, and lighting.

A big thank you to Liam Griffin, Jack Anderson, Fred Ross, Ellie Stalie, and the CG team for having me!

Some notable tasks for characters were redoing Lifeline’s textures and shaders, adjusting Bangalore’s skin and costume textures, updating Mirage’s textures, and creating the carnival MRVN robot.

Set-dressed the interior of Big Maude and Lava Siphon to reflect the Celebration of Season 16. Textured and shaded Lava Siphon and provided additional asset support in Fragment East.
Some additional set dressing included modeling, texturing, and shading the legend banners, texturing and shading the survey beacon, updating Newcastle’s shield textures, creating Mirage’s balcony, and set dressing additional debris in the final sequence area.

Some notable props I worked on were the Kaiju and carnival Plushies, ice cream, serving tray, donuts.

In addition to the character, asset, and set responsibilities I was also able to work on some lighting. Namely the Mirage vs Newcastle sequence,

Additional breakdowns available upon request: Apex Season 16 Breakdowns